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(+2)

Tip: The saved do not in fact overwrite over previous save slots. Delete before using it to save progress.

(3 edits) (+4)

SO READY for this y/mc/arthur love triangle πŸ€‘πŸ€‘πŸ€‘  imagine sending your lover (who doesn't know it yet) away on a mission for the sake of your nefarious grand plan and they end up FALLING IN LOVE with your MORTAL ENEMY. tragic.

amazing writing btw! definitely the best prose out of all of the IF games i've played so far. i appreciate everything from the varied sentence structure and length to the vividly poetic descriptions that make the game feel more alive. often times, when i play these types of games, i find myself beginning to skim over scenes as certain phrases or styles grow increasingly repetitive, but i never felt that way even once while playing your game!

my favorite little tidbit has to be when you choose to empathize with jayna after tagging along with arthur: "grief spills. there is always too much of it for one body, so it reaches the tips of your feet and makes you feel things you'd rather not." it's such a great way to describe how all-encompassing and overwhelming grief feels, and how it begins to seep out and affect the people around you. you truly have such a way with words ^_^

aside from the prose itself, i'm also really enjoying the plot, world building, and pacing of the story so far. nothing that's happened feels unbelievable or out of place, and the gradual introductions to bits of lore help avoid that info dump feeling a lot of fantasy stories fall into within the first few chapters. the flow and nature of wild magic you've come up with is unlike anything i've ever read before; it's so dangerous, yet poetically beautiful and utterly terrifying all at once. + the slow build up of trust and affection with the ROs (arthur :3 ) is so satisfying, and it makes those small, rare, sweet moments all the more meaningful <3

i'm sooo glad i chose to go with arthur that night at the inn, because the scene that unfolds when you try to (genuinely) offer him comfort over merritt's passing is BY FAR my favorite! i love playing mcs with bleeding hearts, and there's something so raw about the fact that they, despite their mission and everything they know about mage hunters, can't help but feel for arthur and his loss. it moved me so deeply T_T we're all just people trying to survive and keep our loved ones safe... it's such a primal instinct, and yet, that moment of understanding reaches beyond the tentative, muddied, almost nonexistent trust between the two. in that moment, their sincerity—their innate feeling of compassion—triumphed over their status as enemies on opposite sides of a war. #lovewins or whatever :p 

there's also something to be said about that rare display of worn out vulnerability from a character who is normally so hostile and distrustful. i fear it awakens something carnal within me.

omg ANYWAY i should probably stop yapping my head off now so THANK YOU SO MUCH WONDERFUL AUTHOR FOR MAKING THIS BEAUTIFUL TOUCHING GAME YOU'RE AN AMAZING WRITER AND I WISH YOU NOTHING BUT THE BEST IN LIFE AND ENDLESS JOY FOR BLESSING THE WORLD WITH YOUR PASSION AND SKILL ❀️❀️❀️

(+2)(-6)

Is there a downloadable version of this game?

My browser refuse to run it.... >_>

(Although it seems to run downloaded browser based games just fine. I have no clue why. o_O )

(+3)

Perhaps you could share the error that your browser is showing? I could see if I can address that.

(-3)

I tried just now.... But it won't let me post a picture in the reply window.

It says: "Fatal error has occurred. Aborting. Error: no valid storage adapters found."

On an fyi: I had the same problem with another game, and the creator added a download for their game, and the dowloaded version ran just fine, despite being the same game in a browser window.

I have no clue why.

(+5)

From what I've seen, this error means that the game is either accessed through an anonymous/incognito tab, or cookies are disabled on the webpage. 

The engine that the game runs on requires cookies to keep track of the playthrough, so enabling them would be a fix with this and any future interactive fiction games you decide to try :) 

(-9)

Nope. Cookies are on. 

And some games DO work. But not all. And not yours.

(+12)

Looking at your comment history, you have that issue with multiple different Twine games. The issue is on your end, not theirs. Downloading the game works because it's no longer a file hosted on the internet trying to access your browser information remotely, it's just a file stored on your computer.

Idrelle Games made a post addressing some common errors; yours is number one: https://idrellegames.itch.io/wayfarer/devlog/316300/troubleshooting-game-launch-...

(+4)

I LOVE THIS SO MUCH.... (PLEASE SAY THIS IS STILL BEING WORKED ON)

(+8)

fear not, I'm working on the next update πŸ’œ

(+3)

OMG YAY

(+4)

yves yves yves yves yves yves yves yves yves yves yves

πŸ’œ

(+2)

Great game! I'll be waiting for the next update with anticipation 😁

(+2)

omg i love this so much, im looking forward to the next chapter :)

Replayed this today. Did you remove some scenes with the King? Or did I do something wrong because I swear I remember there being more with him... Otherwise... looking forward to more!!

(+1)

I haven't removed anything or changed the code in any of the previous material, so my guess is that you made a few different choices this time, and it affected which scenes you saw. If anything, I plan to extend some past scenes, including the first in-game encounter with the Gray Regent (though that is still a work-in-progress parallel to the main game development). Thank you!

(+4)

I did make a few different choices. I suppose this means i need to go back and try it again LOL. Yves will not escape me. 

(+6)

Thought I would go for Gale at first but nope, my MC is gonna be the (deadly) loyal dog of the Gray Regent 🀭 Their dynamic is just *chef kiss*

(+1)

Haha, their effect in action πŸ˜…

(+1)

game-breaking bug located: i fully cannot save. Like, at all. same error over and over.

(+1)

Does it help if you disable save file naming in the game settings (the top toggle there)?

If it doesn't, I would appreciate it if you copied the error message and described how you are playing the game (desktop or mobile, for example).

(+1)

I had the same issue and I changed the settings like you said here, and it seems to have solved the issue! 

Thank you for taking the time to let me know! Naming the saves is a convenience feature, so it seems like it will be better if I make it opt-in rather than opt-out.

(+1)

Amazing update, definitely worth the wait!

But I think I found a bug in the magic practice scene in Riante. After choosing "I was practicing magic" (1st img), my Magic param increased by 15 EACH TIME I checked the stat page (selecting "Character" then "Return"). Eventually I got 100 Magic mastery ... (2nd img)

Not a game-breaking bug, but please let me know if you need more details


(+2)

Thank you! 

Appreciate you bringing this to my attention. I understand what is happening here, and although I am not against the player achieving 100 mastery with magic or anything, it is a little too early for that πŸ˜… I will fix it, thank you!

(+2)

Glad my report helps. I agree it's too early for our MC to become an overpowered mage πŸ˜…

(1 edit) (+6)

Hi, quick question. Will we be able to play a touch-averse-yet-at-the-same-time-touch-starved MC? If not, would you consider implementing that option in the future? I can never seem to strike the right balance when given two binary options regarding how me/my character feels about touch so it'd be nice to have more options.

Regardless, this new update (the end of which I haven't yet gotten to) is a very welcome sign regarding the future of the project. I'm happy to see the story being continued, great job!

(+2)

Thank you for the lovely message and for bringing the case for touch-starved options to my attention! I think it would have become a natural extension for the touch-averse MCs as the story allows for them to be more...vulnerable with other characters, but this makes me approach it more consciously. So yes, I can see it as an option within future scenes.

(+1)

That's very neat! I'm keen to see what you might have in mind in the future. Thanks for replying!

(+2)

Loved the update, enjoyed it a lot! Thank you for your hard workπŸ’š

Thank you, glad you enjoyed it!

(1 edit)

Could you possibly make autonaming of saves an option, like I've seen in other twine wips?
Because having to name your saves manually makes it impossible to save, when playing through the app. And I would really appreciate being able to save again.

(1 edit) (+1)

Oof, that sounds bad. Do you mind telling me which exact app you mean here? I might need to add it to the testing list in the future if it behaves so differently from the desktop/phone browsers I've ran the game with.

I'll change it to the setting option asap. Thanks for letting me know!

Edit: I have updated the game with the option to disable save slot naming, though it is on by default. You can change it in the Settings panel from the left-side bar, top option:

(+1)

Absolutely loved the update! So excited for more!

Thank you! Already have the next part planned out 😌

A pleasant read. Quite fun and interesting.

Thank you!

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